API Documentation
ShaderResource.h
1 // ShaderResource.h
3 //
5 
6 namespace nkGraphics
7 {
11  class DLL_GRAPHICS_EXPORT ShaderResource : public Resource
12  {
13  public :
14 
23 
28  virtual void activate (SHADER_TYPE shaderStage, unsigned int slot) = 0 ;
29  } ;
30 }
nkGraphics::ShaderResource::~ShaderResource
~ShaderResource()
nkGraphics::SHADER_TYPE
SHADER_TYPE
Available shader types.
Definition: DxDefinesWrapper.h:461
nkGraphics::ShaderResource::ShaderResource
ShaderResource()
nkGraphics::Resource
Base class for a resource in the component.
Definition: Resource.h:12
nkGraphics::ShaderResource::activate
virtual void activate(SHADER_TYPE shaderStage, unsigned int slot)=0
nkGraphics
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
nkGraphics::ShaderResource
Base class for shader resources. Those are resources that can be fed to a Shader.
Definition: ShaderResource.h:12